Guardian Mob. After spawning, it will attach to the nearest passive or passive capable mob as a guardian. It will guide the mobs to the nearest area with low hostile mob spawning, and set a block. That block sets the territory of the guardian mob and a point to teleport to. If any of the mobs under the guardian’s influence are harmed or leave the territory, the guardian will teleport to the block and protect or carry the mob back. The guardian will have a passive effect on the mobs under its protection, and can be seen via a change in color of the mobs or particles. The guardian will have a limit of how many mobs it protects, and will prioritize baby mobs. The guardian will stay passive unless its charges are harmed. The mobs under it’s influence will stay within a set distance from the guardian, and will follow it to different places. Multiple guardian will travel together if they guard the same mob. Guardians can attach to villagers and piglins. If only a player is near, it may attach to a player, but the player will be under its status effect, unable to leave the set distance and can be picked up and moved by the guardian. It can be negotiated with to trade charges only with baby mobs, or in the case of a player, piglin or villagers
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