Minecraft Bedrock Edition as the ultimate platform for creation, performance, and gameplay, we propose major engine upgrades to RenderDragon By combining native non-euclidean rendering flexible physics controls, and powerful asset-modding tools, Bedrock can become the ultimate modding powerhouse.
Key Features Requested 1 Native Immersive (Seamless) Portals
Real-time dual camera rendering for Nether, End, and custom dimension portals.
Look straight through portals without loading screens, screen flashes or abrupt teleports.
Allow entities (players, projectiles, mobs) to split or process smoothly across the threshold as they cross 2 Advanced Physics API for Add-onsGive creators direct control over custom physics rules via behavior packs and scripting.Enable custom gravity, collision boxes, momentum transference, and non-euclidean spatial mechanics without workarounds.3. Enhanced Custom Textures and Advanced Painting Tools
Expand the RenderDragon API and resource pack structure to make custom texture painting, block texturing, and dynamic material mapping much easier and more flexible.
Provide built-in tools or native shader support for custom UV mapping, seamless pattern tiling, and advanced in-game painting mechanics, empowering artists and map makers to design breathtaking visuals effortlessly.Why this matters:Bedrock already has an incredible Add-on system, but lifting these engine limitations will unlock limitless potential for next-gen features to the Bedrock engine!
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