I would love to see a new village variant that can generate in autumn forests.
It would also be great to have a herbal brew made from different herbs found across most biomes, except winter biomes. The herbs could vary depending on the biome, giving players another reason to explore the world.
The herbal brew could remove certain negative effects, such as cold or chills caused by spending too much time in cold environments — for example, snowy biomes, high mountains, or areas near underground lakes. It could also provide its own unique temporary effects depending on which herbs are used.
I would also really like to see more curses for items. I think curses are an interesting mechanic, but there are currently very few of them. Having a wider variety of curses could make enchanted items, exploration, and loot much more interesting.
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