Mobs traps would could come in different material tiers like weapons starting from wood. I’d imagine they’d resemble bear traps. Wooden traps can be crafted with stick in a I-shape. When a feedable/tamable item is put inside a trap it could then lure any random mob that could consume it. Just make sure you do your research on mobs and biomes so you don’t end up empty handed. When using diamond and netherite traps items in hand could drop when clamped. Wood, gold, and copper traps can be broken quicker with a axe and pickaxe. Iron, diamond and netherite traps can be broken faster only with a pickaxe. Mobs without axes and pickaxes can only break wooden traps. Wooden traps clamp for 5sec and does 1.5 dmg per second afterwards it breaks. Golden traps clamp for 10sec and does 3dmg per second afterwards it too then breaks. Copper, iron, diamond, and netherite traps remain clamped until broken. Copper clamps can be opened and closed using redstone and they deal 2dmg per second. Iron traps deals 4dmg per sec. Diamond traps deals 5dmg per second. Netherite traps deals 6dmg per sec.
Wall traps can added as well crafted from stone slabs and dripstone or blackstone spikes. Use the crafting table and surround them in gold, iron, diamond, or netherite to reinforce and upgrade them.
All traps could be splashed with potions to leave more of an effect
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