Problem
The signs are purely decorative. Redstoners are forced to place levers and buttons nearby in order to do anything useful.
Solution
Add mechanical signs: a painted sign with text emits a redstone signal.
Rules:
Empty or unpainted — decoration, no signal.
Painted with text — emits a signal.
Signal strength = symbols ÷ 2 (max. 15).
Glowing text = 1 symbol = 1 signal.
Erased text — signal is gone. Instantaneous.
The signal goes down (if standing) or to the side (if hanging).
Leaves do not transmit the signal.
Works with a comparator.
Color = text type. Code locks:
Red — only numbers
Orange — only Latin letters
Yellow — only special characters
Blue — only Cyrillic letters
Purple — only hieroglyphs
Pink — only emojis
White — any text
Other colors — combinations (numbers + letters, letters + symbols, etc.)
If at least one character doesn’t fit, there’s no signal. Classification by Unicode ranges; check only during editing — the server isn’t overloaded.
Old worlds:
Signs before the update won’t be activated. To make them mechanical, repaint or rearrange. The player has full control.
Examples:
Combination lock: red sign + 1234 — the door opens.
Hidden hatch: a plate with text under the carpet.
Analog: 10 symbols = signal 5, the comparator reads it.
Balance:
It only unlocks redstone components (dust, pistons, lamps), not doors and chests. Paint = an additional resource.
Conclusion:
Simple in concept, deep in implementation. Expands redstone, doesn’t break old worlds, provides code locks and traps.
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