The game with Vibrant Visuals feels both overexposed, too saturated and dull. I would have separate sliders for both saturation and exposure to battle with that.
Lack of support with old texture packs. Some texture packs are old and have not been updated in years, including official ones (ex. Legacy textures before major texture update). Implement some kind of overlay for these old texture packs, so that they are compatible with vibrant visuals (even if in limited capacity)
The Switch runs HOT, even on lowest settings. The game is already not optimised for consoles, since its just bedrock port and this is just adding oil to the flames. The game would require better optimisation for the device for Vibrant Visuals to not cook the console.
The water becomes invisible without direct light source, making it barely visible.
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