I put this in Java edition snapshots because it fit in there as most combat features are in Java Edition
Cleaving would be a melee weapon enchantment designed to fill a role similar to Breach on the mace.
Instead of directly increasing attack damage, Cleaving would cause a percentage of the target's armor protection to be ignored. Higher levels would increase the amount of armor bypassed.
This would give players another choice besides simply using Sharpness for more damage. Sharpness would remain useful for general combat, while Cleaving would specialize in fighting heavily armored opponents.
A possible counter-enchantment for armor could be Reinforcement. Reinforcement would reduce the effectiveness of Cleaving, but reinforced armor would be more vulnerable to mace smash attacks. This would prevent Reinforcement from simply being an upgrade over Protection and could create more equipment choices in combat.
The goal is to make weapon and armor selection more important without simply increasing overall damage.
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