Minecraft is an interesting game for artists and players. Despite all this, it allows for a lot of creativity in what we do, but there are still many refinements needed to bring the game closer to a truly excellent Survival experience.
Random Loot Around the World
You know, this would help a game focused on survival? It would give a hint of the adventure Minecraft could be. Why? Because there's a lack of motivation to explore the world around the player, and a greater reward for entering various places than the resources they provide. There are no random weak or enchanted strong items, and the same applies to the enemies we encounter; they lack the ability to take their weapons and fight with them instead of the traditional method. Such items could be crafted from many useful resources, blocks, or enchantments, even the first time they're found. However, I understand that this would also give the effect of playing a roguelike or RPG, and that such mechanics already exist, but there's still a lack of randomness and luck in finding items from the very beginning. And to avoid being too exaggerated, such items can only be found in one chest per chunk, or per entire structure. That's all I'd like to see in this trial, but I still have one more thing I'd like to see.
Better Statistics
In other words, better statistics and decreasing numbers after an item is almost completely used, plus additional stats (what I'm describing now only applies to items found)0 Comments
Please sign in to leave a comment.
Post a new comment: