I feel like as though the vibrant visuals on switch 2 should aim for at least consistent 60fps with no mods and default settings, so I feel a good idea to optimize the game without having to sacrifice performance or visuals (which would defeat the purpose of vibrant visuals entirely), would be to have blocks/chunks unload out of sight and behind walls thicker than 8 blocks, similarly to how render distance works. Another feature that could be added that I believe hasn't yet (to my knowledge) would be to have blocks farther away be significantly less detailed as, for starters, they don't need to be detailed when so far away, and it would help optimize the game for a consistent frame rate on the switch 2 and other lower end devices. The game should also be locked to 60fps as the default setting just to not overwork the switch 2.
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