Rise & Rivalry (Villagers and Pillagers Update)
Villagers would have a deeper economic system where each profession has a meaningful role in the village. For example farmers not only can break and replant crops but also craft things like bread or hay bales and provide other villagers food, blacksmiths could craft tools and repair the iron golem. Villagers would also have more social interactions, relationships, and responsibilities, and ways of contributing to their Village.
Pillagers would receive the same level of depth, becoming an organized civilization rather than simply being enemies that raids villages. They could have specialized roles, more settlements, resources, leadership and defenses and my personal favorite they can have their own currency: rubies.
This update would also introduce new villagers and pillagers variants, with their roles and traits influencing how their civilization functions
The goal of Rise & Rivalry is to make Villagers and Pillagers feel like an actual civilization that live, work, grow and interact. This allows a player’s world feel much more alive.
If this interest you, I’d love to know your thoughts and feedback, I have the idea fully developed, but I can’t fit it all in one post. If you’d like to know more, I’d be happy to share it!
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