Player Constraints: Max health is capped at 8 Hearts (16 HP). Introduces a Hydration System (Thirst Bar) where dehydration causes slowness and damage.
Universal +33% Mob Health Buff: All entities gain a 1/3 HP increase (e.g., Ender Dragon: 267 HP, Wither: 400 HP, Regular Mobs: 27 HP).
Hostile Passive Mobs: Farm animals (Cows, Sheep, Pigs, Chickens) are hostile, dealing 0.5 Hearts of damage with a 5-second attack delay.
ARMS RACE Zombie: A tank-class zombie featuring 20 Hearts (40 HP), dealing 1.5 Hearts of damage with a 2-second attack delay.
Environmental Realism: Physical contact with torches and campfires causes burn damage; candles remain strictly cosmetic.
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