The Zephyr Horn: A new magical movement item
Minecraft is a little lacking in the magic items department, so I've decided to create the zephyr horn. Surrounding a goat horn, with 4 amethyst shards, now creates the zephyr horn
Usage: Right clicking it, or pressing sneak, causes a horn noise and amethyst tinkling/scratching to emit and takes away 1 durability. Zephyr horns can be repaired using amethyst. They can be used in your offhand as well
Enchantments: All of these enchantments are incompatible with each other. The cooldowns can be altered if they are OP or UP. If cooldowns don't work, the horn can instead consume hunger or exp
Springing: 1 second cooldown
This causes you to jump pretty high, similar to a goat leap. You still take fall damage however. You cannot spring while midair, you must be on the ground to do it. This allows an easy way to climb up mountains/builds
Air Dash: 2 second cooldown
This causes you to make a small dash in any direction you're currently moving towards. You can dash forwards, backwards, and side to side. It allows an alternative to the shield, instead of blocking damage, you can dodge it. This would add an entirely new fighting style to PVP. It's also an mid-game option of faster traveling
Tempest: 4 second cooldown
This creates a large AoE gust of air, that pushes back anything close to you, however deals no damage. Are you ever surrounded by a horde of mobs/players, and need a breather?
- Gives goat horns and amethyst a new use
- Adds a leaping skill
- Adds dodging
- Adds an AoE air pushing skill
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