Swamp villager textures exist in‑game, but there is no native swamp village. They only spawn rarely when plains‑village overlaps swamp borders. This suggestion adds a swamp stilt‑house village using vanilla jigsaw structures. Complex AI features can be placed under experimental toggles. **Structures (default‑on)** ‑ Multiple dark‑oak stilt houses, connected by wooden boardwalks and piers. Docks generate boats for players only. ‑ Elevated stilt‑supported farm plots with wheat, carrots, potatoes and sugar cane. ‑ Half‑submerged stairs along edges for escape. ‑ Clear trees inside village boundaries; saplings cannot regrow inside. ‑ Spawn 3 fixed iron golems. Golems do not respawn after death. **Optional experimental villager behaviours** ‑ Villagers gather dark‑oak logs outside to repair buildings. ‑ Fishermen work on pier‑side fishing platforms. ‑ Water self‑rescue: climb nearby submerged stairs after falling in water. ‑ Swamp armorer equips iron armor and uses iron ingots to repair damaged iron golems. It cannot revive dead golems. **Rules** ‑ Hostile mobs cannot spawn naturally inside village territory, but drowned and witches can still swim in from outside. Slimes and frogs spawn normally. ‑ Raids work normally. Only swamp villages get these changes; all other villages stay vanilla. ‑ Complex AI should be experimental to prevent glitches. Building structures can be enabled by default. What features do you like most about this concept? Thank you for reading.
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