With the switch from the OpenGL API to Vulkan, it is worth considering new in-game animations—whether optional or permanent—to provide minor quality-of-life improvements; the "Action and Stuff" resource and animation pack by Oreville Studio serves as a great example of this. If the goal is to maintain the fresh feel of recent updates, giving the game a general visual refresh would be a good move. However, this decision would likely spark controversy between those who prefer the classic style and those who favor the new one. Therefore, it is important to allow for customization regarding player actions; for instance, when holding an item—such as any type of pickaxe—it would be fascinating to see the character inspect the tool or juggle it briefly. This concept could be applied to various other tools and specific items, giving players the freedom to choose which animations they want to see, thereby enhancing their experience and personalizing their gameplay.
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