Vanilla villages lack native‑ranged raid defenders. I propose the Beehive Golem, a log‑magic animated golem with a beehive body. 16 HP, size 0.9×1.3×0.9. Base attack cooldown 0.75s; +0.25s cooldown in rain. It fires poison‑tipped wooden spines dealing physical+magic damage. Non‑undead hit:3 damage + Poison I for 15s. Undead hit:3 damage + Weakness II for 30s.It holds up to 3 bound bees wandering within 7×7×7. Bound bees share aggro, release on damage/death and return after combat, calm during honey collection. When hurt, it mobilizes wild bees in 10×5×10 to fight hostiles; mobilized bees resume normal behavior after combat. It floats on water, takes double fire damage and avoids fire. Every two in‑game days it fills honey with dripping particles; collect honey bottles with empty bottles, shears have no effect. Feed it honey bottle for 60‑second Regeneration I. On farmland, 5% chance to ripen nearby crops. Prefers crops and bees, can be leashed. Spawning:1 in temperate villages, 2 in tropical villages, none in snowy biomes. Summon: place log, silk‑touch beehive on log, carved pumpkin/jack‑o'‑lantern on top. Loot:2 XP, 1‑3 honeycombs(15%), 1‑2 planks(50%). Balance: Fragile support unit, cannot beat vindicators alone and relies on iron golems.
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