Vanilla villages only rely on iron golems for defense.During multi‑directional raids, iron golems focus on single targets and ignore flanking threats. Players cannot cover all areas, so parts of villages get destroyed mid‑fight Allied golems turn hostile from accidental projectile or AoE hits. Stray snowballs can make iron golems kill snow golems, wasting defenders. Villagers stay peaceful civilians 1. Tuff Golem: Uses vanilla golem AI. Equippable with armor and melee weapons; weak without player gear, stall advances 2. Copper Golem Combat‑Patrol Mode: Keep chest‑sorting. Give weapons to enable patrol: attacks hostiles like iron golems, stops sorting. Remove gear to revert. Oxidation affects combat stats 3. Beehive Golem (new mob): Holds max 3 wild bees. Bees forage by day, shelter at night or rain. Releases bees when hurt to attack foes. Fires weak poison projectiles and patrols villages 4. Friendly‑fire aggro fix: Village golems will not turn hostile from accidental allied‑golem projectile/AoE damage. Damage still applies; players and golems can harm each other normally, stopping golem infighting Balance: Iron golems remain top defenders. New golems depend on player gear or wild bees. Bees die after stinging. Poison damage is low. Only accidental‑hit retaliation is disabled; real attacks trigger hostility. These golems cannot finish raids alone; players must fight. This improves multi‑front defense and fixes golem infighting while keeping vanilla village‑protection gameplay
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