dd small visual and audio differences to Creepers depending on the biome they spawn in. Examples:
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Slightly lighter color in deserts
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Darker, damp-looking Creepers in swamps
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Subtle sound variations based on environment
Why this is meaningful:
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Improves biome identity and immersion
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Keeps Creepers recognizable and balanced
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Similar to existing biome-based differences in villagers and wolves
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Adds variety without changing core gameplay
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