I suggest adding a new hostile mob called the Cave Hunter. It would spawn in deep caves and try to attack players from the darkness.
The Cave Hunter would have a small chance to drop a Hunter Claw when killed. The Looting enchantment could increase the chance of getting one.
The Hunter Claw could be used to craft a new item called the Hunter Hook. It could pull small mobs toward the player or pull the player toward certain blocks from a short distance.
The Cave Hunter could also drop a common item, such as bones, so killing it is never completely unrewarding.
This mob would give players another reason to explore deep caves, while its rare drop would be useful without becoming necessary for progression.
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