Armor trims seem lackluster for the immense amount of resources and time that goes into finding and duplicating them. For this reason, armor trims should give a different effect based on the type you get from each biome. These trims should make traversing and living in these environments easier than without them. For example, the tide armor trim should enhance damage resistance to underwater mobs, the dune armor trim should grant damage resistance to husks, and etc for every type of armor trim in the game. I think this change would allow players to better adapt to a certain environment they would want to build their base in, allowing them to survive the threats posed there.
I’m aware of mods that already add this kind of functionality and I think it would be an awesome addition to vanilla Minecraft
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