Currently, the game is seemingly unable to reach a stable 60fps in handheld mode while vibrant visuals are in use without using the currently available upscaling options. The issue with this is that both TAAU and Bilinear upscaling create a much blurrier picture than native. Unlike the other consoles, the Switch 2 features an Nvidia chip capable of upscaling using a DLSS model, which would be a far better alternative than the currently available upscalers within Minecraft on Switch 2, so it would make sense to utilise this.
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