With the current texture, a wall of all horizontal or vertical stripped poplar have a grid-like appearance that no other stripped log seems to have.
Currently, placement of darker pixels on the top and bottom of the stripped poplar log side texture gives a noticeable and seemingly unintentional creased look on all edges of the face when tiled between other stripped poplar logs of the same orientation. It is specifically caused by the combination of the second and third darkest pixels of the texture being more concentrated on the bottom of the texture, and the lightest two textures being more evenly distributed than vertically concentrated. I propose this texture is adjusted to reduce this tiling effect.
Edit: With some of the responses reflecting it maybe not being a bad thing, I would say that it's subtlety also works against it if it were intentional, which could be the case. I couldn't find many examples of poplar trees with no bark, but upon close inspection of the ones I could find there were small subtle perpendicular markings, and I think if I were trying to implement those I would not do it on the edges but instead do two ~half-length or three ~third-length lines at different levels, maybe one one either the top or bottom edge, but poplar tree wood (disregarding all the other differences) does not look segmented, and currently the texture does.
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