Archeology needs to be something a player wants to do and feels compelled to do.
*My idea is to add more suspect soils because limiting the entire system to just sand and gravel is
too restrictive.
*Create centers where suspicious soils could appear outside of structures, as well as a system of fossils (you could simply dig a hole and have a rare chance of finding suspicious soil).
*to allow the emergence of suspect soils in all old structures
*new collectible items such as: banner patterns, paintings, pottery fragments, new blueprints, new ancient blocks, materials for ancient tools, ancient weapons, and more...
*Use of the sniffer as a detector of nearby excavation sites.
*new antique villager who would buy old finds and sell useful items for excavations
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