Dear Mojang, The community requests a shift in how capes are designed and given out in Java and Bedrock. Free global capes often feel flat and uninspired, while the best designs are gatekept behind location-locked real-world events or regional promos. We propose a two-part system for universal, high-quality capes: In-Game Milestones: Introduce detailed, premium capes tied to permanent sandbox achievements (e.g., defeating the Ender Dragon in Hardcore, 100% advancements, or 1,000 survival days). Global Holiday Promos: Transition limited-time capes into global holiday events (Halloween, Christmas, New Year's). This lets the entire global player base unlock cool cosmetics together fairly, without anyone being left out due to where they live. This system will completely destroy the toxic third-party black market. Gatekeeping capes behind regional codes forces players onto sketchy sites where they face scams and account theft. Providing legitimate, global, and skill-based paths to earn premium capes eliminates the demand for underground trading and scalpers.
Thank you.
Please sign in to leave a comment.
0 Comments