I sincerely hope you can add solid‑block audio occlusion to the game, a feature that has been missing for over a decade. Due to the lack of this mechanic, whenever the straight‑line distance between players on the surface and underground caves is within the maximum hearing range, the game will play sounds from those caves — such as zombie footsteps, witch cackles, and even eerie ambient noises(I don't know whether it is a bug or not). Players on the surface can hear these sounds without seeing any source at all. It feels like paranormal activity and can be genuinely frightening. I hope you will take player experience into consideration after reading this suggestion.
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