*The archeology mechanic is one of the least used and least diverse in the entire game.
*since it is limited solely to sand and gravel.
(given that several natural blocks in Minecraft could also have other suspicious versions such as: dirt, clay, mud, and others)
*Furthermore, although the mechanics need to be linked to structures to make sense, I think adding the possibility of them being generated naturally without needing a structure would greatly enhance the storytelling of the player's world. (Adding the question of who lost this?)
*It could be added underground, and the player could simply dig a hole in the ground for a chance to perhaps find some suspicious block.
*There would be a greater chance of finding suspicious blocks near water.
*but finding suspicious blocks in the world would be somewhat rare so as not to break the immersion of the structures
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