Many players enjoy playing on Peaceful difficulty because they like building, exploring, and creating worlds without danger. However, Peaceful mode removes hostile mobs completely, which also removes many useful parts of survival gameplay, such as getting XP from hostile mobs and repairing Mending gear.
I suggest adding a new difficulty option (for example, "Safe" or "Passive Hostiles") where hostile mobs still spawn, but they do not attack players.
Examples:
- Zombies, skeletons, spiders, and other hostile mobs ignore players.
- Creepers do not chase players or explode.
- If a player attacks a mob, it still does not become aggressive.
- Hostile mobs can still drop items and XP when defeated.
This would allow builders and peaceful survival players to enjoy a living world while still having access to XP, drops, and more survival features without the stress of combat
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