I have a idea for a new command and gamerule: /hit and the 'damagedticksresistance' gamerule.
/hit is a more realistic version of /damage
The command structure is like this: /hit <identifier for whos being hit> <identifier for whos hitting> <attack type for death message>
The command will simulate hitting a entity by doing knockback based of the attacker’s direction they are facing. The knockback and damage done is based off of the person being hit’s armor and if they have a totem it will be used. The damage is based off of the attacker’s mainhand item. If the person being hit has thorns armor equipped, the attacker takes damage too like normal.
The ’damagedtickresistance’ gamerule controls whether the tick the player is damaged and highlighted red gives them resistance of taking any damage. This removes attack cooldowns
Both the command and gamerule can only be used/changed by realm/world owners for safety.
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