Many people have suggested that dappled forests should both:
- Be more common, and
- Generate near forests and taigas instead of plains.
Both of these suggestions could be implemented by having the biome generate with temperature 1 and humidity 2, instead of currently where it generates within T1 H0. This slot is currently occupied by base forest generation (the most common land biome in the game). Overwriting this would not take away from any other biome in a significant way, and would make standard forests rarer in a location where they seem rather out of place.
This would, at least in my opinion, let the biome fit in better with its environment and also have it be more common (which is the view of most of the community).
(This is somewhat a duplicate, but also gives a more specific and technically possible suggestion than anything I have seen, so I will post it regardless.)
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