In Minecraft, there's an item category that I think could be more prominently featured.
We have fireballs, slime balls, and others.
The problem is... that of all these balls, not all of them are throwable.
I believe that adding this mechanic to all the balls, with each one having a different effect, would add enormous diversity to the game's combat.
Examples:
*fireball
(Like the ghast, the fireball, when thrown, would create a small explosion of fire.)
slime ball
(The slime ball, when thrown, would leave the target slow or stuck in place for a short time.)
*magma ball
(it would leave the enemy with a burning sensation for a while)
* gravel (new)
It could be found naturally in gravel blocks, but it could also be obtained as small stones on the ground that would behave like dry leaves, allowing it to be thrown and cause damage to the enemy. )
*mud balls (new)
They would be made of mud and would only impair the enemy's vision for a short period of time.
This combat mechanic would add greater dynamism to battles as well as to the creativity itself.
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