1: Combat & Gameplay Mechanics
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Sword Sweep Attack: Feedback that the sweep attack is often triggered by accident in tight spaces Suggest making it a toggleable ability (e.g., only triggered by holding shift + attacking).
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Category Biome Diversity: Biomes need more "sub-biomes." like a Forest should have a "Dense Forest" with thicker trees and less light, and a "Open Woodland" with more flowers.
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Underground Update: Feedback that the deep underground needs more unique mobs, not just the Warden. Suggest "Cave Crickets" or "Glow Worms" that create dynamic lighting.
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End Dimension: Feedback that the End is too empty after defeating the Dragon. Suggest adding "End Villages" inhabited by a new neutral mob, or more "End-exclusive" resources like a new wood type.
: Mob Behaviour
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Villager Pathfinding: They shouldn't run towards a zombie just to get to their bed.
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Passive Mobs: That cows, pigs, and chickens are boring. Suggest they should interact with the environment.
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Boss Fights: Suggest that the Ender Dragon should have more phases. For example, at half health, she should summon Endermites or shoot a "Dragon Breath" attack that lingers.
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Coloured Lighting: Suggest that light from torches/lamps should be able to be dyed
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Brush Tool: Suggest that the Brush should work on any block to "clean" it, creating decorative variants.
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Creative Mode "Undo": Feedback that there is no "Undo" button (Ctrl+Z) in creative mode.
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