A mid-to-late game tactical dungeon for snowy biomes that challenges the combat meta.
1. The Tower (Anti-Cheesing)
The tower is a home of Iceloger
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Block Lock: Players cannot break/place blocks until the boss is defeated. Once beaten, you can mine Frozen Bricks.
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Layout: Spiral stairs and low ceilings
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Progression: The higher you climb, the more valuable the floor chests become.
2. Mobs & The Damage Formula
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Dynamic Combat: To keep it challenging for endgame players, all incoming and outgoing damage (D) inside the tower is scaled using a square root formula:
Dnew = √D + 1 -
Mobs: Frozen Skeletons & Frozen Zombies apply the Freezing effect on hit, slowing you down.
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Snowy Wolves: Wild wolves nesting on lower floors that defend their territory.
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Iceologer (Boss, 40 HP): Attacks by spawning ice blocks above you (Mob Vote style) and summoning Frozen Skeletons.
3. Guaranteed Loot (1 of 3)
The roof chest always drops exactly ONE of these items:
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Ice Core: Off-hand item. Grants complete immunity to the Freezing effect.
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Frozen Catalyst: Used in Smithing Table to add a freeze/slow effect to weapons.
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Book of Ice: Tool (7.5s cooldown). Spawns an ice block above the target, dealing 5 crushing damage + 1 freeze damage/sec. (this more like tool like Wind Charge rather than weapon)
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