π Wildlife Update Concept
π 1. Crocodile (Swamp)
β’ HP: 40 hearts. Hostile predator, camouflaged in deep swamp water.
β’ Feeding: Eats raw/cooked beef from ground. Doesn't tame; keeps attacking after eating.
β’ "Death Roll": Lunges, clamps player, drags underwater. Disorients player with rapid camera spinning & loss of control.
β’ Damage: No Armor: 4 | Leather: 3.5 | Iron: 3 | Gold: 4 | Diamond: 2.5 | Netherite: 2 hearts.
β’ Escape: Strike at close range with a Spear/Trident.
π¦ 2. Giraffe (Savanna)
β’ HP: 50 hearts. Peaceful. Riding with a saddle keeps players safe above tree canopy.
β’ Diet: Eats leaves (boosts apple/sapling drops) & grass blocks (from shears/Silk Touch).
β’ "Splits": Legs slide to sides when drinking or resting. Best time to mount.
π 3. Desert Elephant
β’ HP: 60 hearts. Lives in deserts near wells. Sprays sand to cool off.
β’ Sound: Loud "BOOOOOOO!" scares away smaller hostile mobs (Husks).
β’ Riding: Slow vehicle with a multi-player seat (howdah). Breaks cacti and leaves.
π 4. Mob Overhaul
β’ All 4-legged mobs can sit in splits or lie down to rest.
β’ Pigs cannot look up. Panic during storms, run forward, afraid of high stairs.
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