在Bedrock Edition中删除全局固定的命中后伤害免疫持续时间(即伤害冷却时间),而是让每个实体独立管理自己的伤害状态。为每种伤害类型(如近战、射弹、魔法、坠落、环境伤害等)指定独立的伤害冷却间隔。在脚本API中公开读/写接口,允许JavaScript脚本动态获取和设置任何损坏类型的冷却时间值。
Please sign in to leave a comment.
By submitting this report, you confirm that the information you have provided is accurate and complete to the best of your knowledge.
This category is a temporary category for Bedrock BETA issues. Not all features may be present or fully functional in the BETA and not all features may work exactly the same on release, thank you for understanding. Bugs & support issue posts are removed with regularity, please be sure to file them in the bug tracker and support. Spammers will be permanently suspended.
0 Comments