在Bedrock Edition中删除全局固定的命中后伤害免疫持续时间(即伤害冷却时间),而是让每个实体独立管理自己的伤害状态。为每种伤害类型(如近战、射弹、魔法、坠落、环境伤害等)指定独立的伤害冷却间隔。在脚本API中公开读/写接口,允许JavaScript脚本动态获取和设置任何损坏类型的冷却时间值。
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