In the past, skeletons differed significantly between the Java and Bedrock version, giving each version it's own unique characteristics and advantages. I,m not suggesting that Bedrock skeletons be reverted to their old. State; instead, I propose adding a small world setting to both Java and Bedrock that adjusts the strength of skeletons (and others mobs).
For example: The Ravager on Bedrock can destroy certain bloks, whereas on Java it can not. And this would help partially.
And I know what you think on this problem.
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