This would be a use-specific optimization, useful primarily in ender pearl long range launchers
Currently, this tech is reasonably possible in single player and some private servers, but above 10k distance it's infeasible due to high computational cost of loading so many chunks (near guaranteed crash). This would fix that disparity and allow for the tech's use in public / limited specs multiplayer (computational pearl launchers are complicated & big undertakings, which I feel justifies giving them room to scale)
The way it'd work: once above the build limit (and outside of player loaded chunks, to avoid visual inconsistencies when using pearl high up) the optimization would work by calculating when and where the pearl will intersect with the world height next, and at what velocity/direction. A timer is then set and tied to the player, pausing in case of logout
The only inconsistency this might cause is collisions that may occur with entities (like a happy ghast above height limit) wouldn't occur, but I feel this is a reasonable price
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