Straw beds don't seem to be as useful to players in hardcore mode, or players who carry regular beds to place a temporary respawn point before engaging with monsters. Regular beds represent home and safety, and for that sake I believe it makes sense to introduce some differences between straw beds and regular beds.
- Sleeping in any bed should not be restricted based on proximity, but on whether the player is actively followed by a monster. Setting a respawn point would be affected as well.
- Sleeping in a straw bed should not instantly skip to day, but allow for monsters to spawn. Maybe the daylight cycle tick rate would be accelerated. A player in a straw bed would have a decreased follow range.
- Sleeping in a regular bed will still instantly skip the night, but it only works in a safe environment, unreachable by any monsters. In old versions of Minecraft, beds would summon intangible mobs that would try to pathfind to the bed. If a fast mob AI would reach the bed, the player would awake. A player in a regular bed would have a much increased follow range.
What would this accomplish?
Setting a respawn point and instantly skipping the night would be retained for players choosing to build a base or shelter. Passing the night when adventuring would also still be possible, but it would retain the thrill of exploring the unknown and camping in the wilderness. The privileges of regular beds would incentivize building homes.
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