In Minecraft Bedrock Edition, I was creating a boardgame style map. One of the spaces trigger for the player to wear a Carved Pumpkin enchanted with Curse of Binding. Unfortunately, I can only get it to trigger to spawn a structure of a chest with one in it, trusting the player to put it on themself.
This is not very likely to happen. Something that would help make this a bit better is a change to the /enchant command. In Java Edition, the use of NBT data allows me to place that Curse of Binding Carved Pumpkin on the player's head with /replaceitem. But, this is not possible in Bedrock. So as a form of closer parity and improvement, this could be changed into a smaller pair of commands.
It could look like this:
One command block or command that uses /replaceitem to put the Carved Pumpkin on the player's head. And second, another command block or command that uses a new version of /enchant that could exist with the active version. I imagine it could look like this: /enchant [level]
This would allow much more versatility than previously. It would absolutely help players that are mapmakers, just playing around in their world, friends pranking each other, or so many other types of players.
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