There should be a component for air movement. Slowness 255 should theoretically halt your horizontal movement completely, but there's only a ground movement speed stat for it to change. Air drag is the equivalent to friction, affecting only your passive deceleration. You can have low friction and low ground speed, making you to start slow but eventually go fast, but the same isn't true for the air. If you lower your air drag, you zoom through the air, and there's no component to change how long it takes to get to that speed.
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