In my opinion the upcoming game drop features topic was the only one that seemed to be near all of them combined to me game wise
The dappled overhaul will add
-dappled villager variants (new worker)
-dappled villages (they always have an abandoned camp in them with a new village house specific to this with the bone carver workbench
-new workbenches - enchant combiner (can go twice the level with increasing cost, emeralds, gold the final level of the enchantment also costs an enchanted golden dandelion. (You get the enchanted golden dandelion from 4 emerald blocks, 4 gold blocks, golden dandelion) {the enchantment combiner isn't craftable find more at the new structure part}
-6 unique mobs, 3 bear types, squirrel, owl, and deer
-new structure not the village but rather a temple which can be found on top of a mountain there is always an abandoned camp next to it with rewards getting better the deeper you go with harder rooms until final reward of the enchantment combiner
-fix to the asymmetrically of the pillager outpost
-gamerule for attribute swapping
-new items and armor, armor bear hides with its corresponding bear use the bear pelt from the Grizzley which can be used to craft armor equivalent to diamond while the brown and black bear sets are equivalent to iron. you can use the bear claw in the bone table to make bone blade, bone longsword and dagger, the squirrel fur is used to make a glider a weaker elytra.
-new mob drops bear hide, bear claw, antler, venison meat, squirrel fur
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