Hi there! I'm Inanimacy, a LT3 Crystal PvPer who has been doing Crystal PvP for over a year. When I started out, I wasn't a Crystal PvPer, but one day I queued Crystal PvP by accident, and somehow won. From that point on I started practicing, and practicing, and practicing...
And now it brings us to now. Crystal PvP at any moment feels vulnerable to being ruined. We use End Crystals, Respawn Anchors, and explosion mechanics to fight opponents and pop their totems, which in itself was not intended as a game feature. There are already kids who are asking for it to stop being used in PvP and to nerf it's damage, but you can't do that. We need you to realise that all these PvP gamemodes were made up of what you gave us, and that the slightest changes in the game can destroy it. I'm not asking for much, just for Crystal PvP (and other PvP gamemodes) to be thought of when you are making new updates. Attribute swapping will also affect this gamemode by the way.
Thanks!
- Inanimacy
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