Dapled Forest is more "wild" than the wild update already. So, heres my thinking. Dapled Forest, Updated birch forest, those new camps should have archeological aspects with new loot, add new cave biomes like undergroup ice caves, sand blasted caves, underground reefs, add lava basins on top of stoney mountains, (the list goes on) and since the new Dungeons 2 game is coming in Sept. when this game drop will likely also come out, UPDATE THE DEEP DARK!!!!!! Its such a shame that dungeons 2 would get deep dark content before the base game. What would be WILD would be "elite" mobs in the main game, "twisted" even... Zombie leaders are a cool concept that are barely encountered, there should be more mobs encounters that lean into that concept. and for my last feedback idea, enchantments. Add combat oriented enchantments that change how you use each weapon. Diamond Axe? Sweeping attack that lowers the attack damage, makes it attack faster and still disabled shields. Spears? Add an enchantment with the ability to throw it like a trident. Swords? Add an enchantment that allows you to thrust it forward that causes damage over time (bleed perchance). Put me on the ideas team Mojang, I'll send you my resume :)
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