Without attribute swapping, a lot of skill-based mechanics and plays are no longer possible. We can’t do pearl catches, insta carts, anchoring, mace swap stun slams, spear swaps, and many other advanced techniques that added depth to PvP.
As for stuns, without them it’s much harder to play aggressively in shield-based gamemodes. Right now, almost every shield gamemode is dominated by holding shield and auto-hitting, which has become the meta. Stuns created opportunities to punish passive play, open fights up, and reward more aggressive and strategic gameplay.
Reverting attribute swapping and bringing stuns back would make combat more dynamic, skill-based, and enjoyable again!
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