STRUCTURE PROGRESSION
War CampsΒ
- Temporary forward bases
- Spawn near villages
- Supply tents, patrol routes, small loot
War FortressesΒ
- Multi-layer strongholds
- Prison cells for villagers
- Training grounds for raids
- Arrow towers and siege zones
Command Bastions
- Massive regional HQ structures
- Strategic war planning rooms
- Multiple boss chambers
- Map tables showing nearby village
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Pillager Captain
- Controls small raid groups
- Marks targets for ranged focus
- Retreats strategically when losing
Evoker Commander
- Uses large-scale spell coordination
- Summons defensive walls and fang zones
- Buffs nearby Illagers
War General
- Controls entire region warfare
- Commands fortress expansion
- Triggers large siege events
Raid Architect (Final AI Boss Role)
- Builds battlefield layouts dynamically
- Changes combat zones mid-fight
- Controls multi-wave raids
π§ TERRITORY EXPANSION AI
Illagers now:
- Expand outward from forts
- Prefer weak villages first
- Establish War Camps before full invasion
- Retreat and rebuild if defeated
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