This generator will work on a template which will take a seed number and using the template the generator will proceduraly generate object with this collection of images.
So for the first number there would be the type of object, so:
- 0 - Nothing
- 1 - Moon(s)/Binary (if massive enough)
- 2 - Gas Planet (Overworld orbits a visibly more massive planet)
- 3 - just 1
- 4 - Ringed Overworld (No moons)
- 5 - just 1
- 6 - Ringed Gas Planet
- 7 - Ringed Overworld (with Moons)
- 8 - Binary Gas Planet (Overworld orbits a pair of similarly massive planets)
- 9 - just 0
When the number is negative the order is moved backwards so -6 is still 6
The next seven digits decide the most visible features
The second number decides the mass of the main object:
- If a moon x0% OW mass
- If A Gas Planet x0 OW masses
- If A Binary Gas Planet x0% of y0 OW masses * 1.5
The third number is for size/radius, for Moons/Gas Planets/GP Binaries its the same but in OW sizes
The fourth number:
- Orbit distance which is just in OW sizes again, like the previous ones for moons its in single digit and gas planets its in x00
- (if OW is orbiting binary GP) Just takes the number and adds a zero to the end (its in minutes) and thats the rotational period
The fifth number decides the look. These textures are not generated but choosen from a categorized image collection affected by the previous numbers
The sixth and seventh number decides the color(s) by choosing amongst a pallete of 100 or 99 colors. And for Gas Planets/Multicolored Moons 10 or 9 diffrent colors
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