Minecraft Bedrock currently has no built‑in way to apply physics forces to entities using commands. Creators must rely on the
Script API
(entity.applyImpulse)
function to create gameplay features such as launch pads, tornadoes, knockback, wind tunnels, and movement‑based mechanics. This forces creators to write large, complex scripts for actions that could be handled by a simple command.
A new command, /force, would allow creators to apply velocity directly to entities using selectors. This would dramatically simplify gameplay creation, reduce script dependency, and unlock new possibilities for map makers, add‑on creators, and Marketplace teams.
Why This Command is Needed
1. Many gameplay systems require physics control
Creators currently build:
-
Springs and launch pads
-
Knockback systems
-
Magic abilities
-
Fans, geysers, and environmental hazards
All of these rely on physics forces, but Bedrock commands cannot apply force.
2. Script API is powerful but overkill for simple mechanics
To apply a small upward boost, creators must write:
- A script file
-
Impulse math
-
Error handling
A single command could replace hundreds of lines of code.
3. Reduces lag and improves accessibility
Not all creators know JavaScript. A /force command would allow:
- Command block creators
- Marketplace teams
-
Adventure map builders
to use physics without scripting.
Command Format
/force <Target> <x> <y> <z> add/set/reach
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