Iron Golem Optimization Suggestions
My optimization suggestions for the Iron Golem: I hope Iron Golems can break blocks under specific restrictions, with improved aggro logic and smarter behavioral judgment after being strengthened.
This method is specially made to counter the safe iron farming tactic of building three blocks high to take no damage, and it will never affect any other gameplay. For standard iron farms, Iron Golems are killed without any player operation during the whole process, so it will not trigger Iron Golems' aggro or activate their block-breaking skill at all.
When an Iron Golem finds that a target player builds three blocks high or uses the village house doorway mechanism to avoid attacks, it will activate the cover demolition function. When it detects that the player digs two blocks deep downward or hides in naturally generated village houses to evade, it will leave automatically.
The block-breaking power can refer to the mining speed and quantity of iron tools when destroying corresponding blocks. To prevent new players from randomly attacking villagers in villages by mistake, simple text reminders will be sent to beginners in Easy and Peaceful difficulty modes in advance.
This not only restores the dignity of Iron Golems but also does not abolish the iron farm gameplay directly. These are all my optimization suggestions for the Iron Golem, and I sincerely hope the official team can accept them.
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