It would be good if MINECRAFT java edition had support for Real-Time Spectral Rendering with Nanite and LOD, especially because with this the game would have better graphics in addition to not "melting" the hardware, especially since current shaders are very heavy, and having better graphics without needing to ruin performance on weaker hardware, so those who couldn't use high-quality shaders because of weak hardware would now have better graphics and without compromising performance, and another thing that could also be changed is the way the game renders each block, and use Mesh shaders which would allow transforming the world into small groups of triangles processed directly by the GPU, so with this the game would have fewer crashes and still render infinite geometry which would allow having complex 3D models, without losing performance, since the system would draw only one polygon per pixel of the screen.
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