Dodge Ball (Slime Block):
A light and bouncy cube that will deal knock-back to players depending on speed. I can imagine this being used in mini-games such as dodge ball and pool. Or as a safe alternative to the next archetype...
Wrecking Ball (All anvil types):
A heavy cube with lots of momentum that deals high knock-back and damage to players depending on speed. This one I'm more hopeful for. It can be used as a cannon ball, a swinging axe in a dungeon, or a wipe-out bumper. Maybe different anvil damage stages can have different levels of knock-back (although I guess that would need 3 archetypes).
Loot-box (Chest, barrel, shulker box):
Probably the least likely to happen, but I think it would be a fun alternative to chest minecarts and boats. Would let you launch goods around without the need for a rail or player. Splash some slow falling on it and tie it to a happy ghast for a supply drop! Would probably need to be emptied before being put in a bucket.
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