At the "Master" level, fletcher sells tipped arrows, and it is very disappointing if fletcher sells arrows with useless effects after investing time and resources into it.
Let fletcher sell certain tipped arrows depending on the type of village, as the librarian has in experiments
Remove useless arrow effects and lock in certain effects for certain biomes.
And if the arrow has a positive effect, let it not cause damage, do half as much damage, or ignore the enchantment of the bow, which increases damage or sets the arrow on fire.
Please sign in to leave a comment.
0 Comments