For this rework of the creeper, its explosion range (both in its base form and charged form) will remain the same. The change will be in how the explosion behaves. The explosions will only destroy fragile entities and blocks, such as leaves and plants, similar to the Ravager. It will not affect solid blocks. Creepers will also not die in the explosion; instead, they will be in an unexploding state for 5 seconds. During this time, the creeper will flee from the player until it can explode again. The explosion will activate faster, but upon dying, the creeper will release one last explosion, the explosion we already know, as if the creeper were using all its energy in a final attack.
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